Week 12

With this semester coming to a close, we are wrapping up the play testing of our games in class. Today I play tested my card game – ‘Name That Quote!’ with David, Liam and Mel. It was a successful play test with everyone enjoying the game but also giving me constructive feedback.

The main feedback I received was to proof read a few of the cards, I had two spelling mistakes in the cards and they also suggested if ‘Name That Quote’ was further developed to have more categories and cards.



A fun card game for all ages!

      Recommended players: 3 or more



  • 1X ‘Name That Quote’ deck of cards


  • Yellow Cards: World Quotes
  • Green Cards: Film Quotes
  • Black Cards: Culture Quote


  • To correctly identify the quote on the playing card, read by the ‘Quoter’


  • The first person to reach 10 points


  • Until all cards in deck are played – the player with the most cards (points) wins


  • Shuffle all cards and place in the middle of players face down
  • The person to the left of the card shuffler is the first ‘Quoter’. This will then continue in a clockwise motion.


  • Place shuffled cards in centre of playing space
  • First ‘Quoter’ picks top card off the pile and begins the round. The ‘Quoter’ reads the quote written on the card out loud to the other players.
  • First player to correctly identify the answer wins the quote card thus gaining one point.
  • If all players cannot correctly guess the card in play, the card is passed in and no one receives any points.
  • First person to reach 10 points or alternatively for a longer (better) game, the person with the most cards (points) overall wins the game and is the champion!



We also play tested David’s game ‘What’s Trending?’, ‘an interactive based board game utilising Google’s top trending searches’. I really enjoyed playing this game, it was very well made and the different categories made it entertaining. We played the whole game through until David and Mel won (which was totally rigged, Liam and I should’ve won) and I can honestly say I would play this with my friends or family. It was a game that was thought out, researched and developed and created really well.






Week 10 & 11

I have combined weeks ten and eleven into one blog post as I was away in week eleven! I would’ve loved to play test my game in week eleven as I had it ready to go but unfortunately, I was unable to make it to class.

During these past two weeks I have been working on my game and finalizing all the small details. This experience of creating a card game has been really interesting and although I have had a few downfalls in my research I have been able to successfully finish my card game prototype. While researching and gathering quotes, I definitely had some trial and error moments – from only finding limited quotes that were not well known to having my design for my cards completely fail because of the swap over from one computer to another.

The research and gathering of quotes for this game has been the major part of this game (obviously), I did have a little difficulty thinking of quotes from films, television shows, cultural and world quotes. When googling and sorting through quotes most of the ones I did find were sappy quotes about love, life and bullshit. This meant that I had to research more refined topics. So with this in mind I research particular films, television shows, celebrities and historical figures. I was trying to have a broad and different array of quotes in each category so the game didn’t get boring in the early stages of playing.


                  Yellow: World                Green: Film                   Black: Culture




Since I wasn’t able to play test my game in class in week 11, I showed my game to my family members. They surprisingly loved the game and thought it would be a really good game to play!

One amendment I do need to make in the rules is what happens to the playing card when no player can guess the quote. The card is passed in and no one receives a point. When discussing this with family and friends, I thought that the ‘Quoter’ could receive the point if no one was able to guess, thus having players who are guessing more determined to guess who said the quote. After a small discussion and weighing up the options I decided it was better for my mechanics and the general rules of the game that the card is passed in with no one receiving any points.

Next week I will be doing an extra blog post on my play testing with peers in class and also the final thoughts on this game!



Week 9 – Blog 7

This week I have been developing my card game ‘Name that Quote!’, particularly focusing on the quotes I will be using for my playing cards. I have started researching and gathering quotes from all various categories – films, television, celebrity, world quotes (e.g. Ghandi) and culture quotes (e.g. quotes from the Kardashian’s).  Here are some quotes I will be using in my card game:

  1. “You’re gonna need a bigger boat”
    1. JAWS
  2. “I’m going to make him an offer he can’t refuse”
  3. “I see dead people”
  4. “my mama said life was like a box of chocolates. You never know what you’re gonna get”
  5. “Here’s Johnny!”
  6. “Hasta la vista, baby”
    1. TERMINATOR 2 (Judgement day)
  7. “My precious”
  8. “A martini. Shaken, not stirred”
  9. “I’m the king of the world”
    1. TITANIC
  10. “Hey, careful, man, there’s a beverage here!
    1. The Big Lebowski


Focusing on the abstraction involved in my game, I can identify the quotes and different categories of quotes being the abstraction. The theme of my game is very simple and provided players with an easy party game that can be played in any setting. Abstraction is a conceptual process, to abstract something is to reduce its complexity, transforming it to its simplistic and essential foundations.


This week Mel and I also play tested another peer’s board game ‘Noun’s and Adjectives’. This board game is a drawing-based game where each player takes turns to draw a noun (Noun card picked from the pile of noun cards), whilst the rest of the players guess what is being drawn. After this, the next player is given an adjective to add and draw on the noun. I found this game fun and interactive but there were definitely a few aspects of this game that could be improved.

Mel and I suggested some constructive feedback to Blake. I suggested for him to make his rules a little clearer as I did have to read over them a few times to understand and grasp what this games objective was. The written rules provided were a bit long-winded, but Blake insisted that everything we needed to know about the game was on the rules sheet. The first few rounds of playing this game was a little confusing but once I understood how the game worked, I got the hang of it and it was actually very fun. This game would be really good for all ages, especially younger children who are still learning the difference between nouns and adjectives. Another suggestion I did make would be having something different to draw on instead of paper because it was a little unorganised. But overall I really enjoyed playing this game and I am excited to see Blake present the final in a few weeks!

You can see the progression of ‘Nouns and Adjectives’ here.


Next week I will work on printing my playing cards and refining my game rules. I have already designed my cards and the theme of this game which will be posted in next weeks blog!



Week 8 – Blog 6

Last week  we focused on brainstorming ideas for our individual game. During this time, I have been working on developing one of my ideas from last week: Reverse Memory. During this time trying to develop the game I struggled to come up with a basic theme. While brainstorming ideas this is what I had planned:

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Although this game is very similar to Pyramid (beeramid), a card drinking game that requires other players to try and guess what card you have. You can read more about Pyramid here.


It is also similar to the old school original Memory, also known as concentration, match up or pairs. Brainstorming and trying to develop these games into something amazing has been difficult… and that is why I have completely changed my game idea and have decided to prototype my new card game called ‘Name that Quote!’. The aim of the game is to correctly identify the quote on the playing cards to gain points. I will continue to develop this game in the upcoming weeks and I plan to design and create the cards to play test as soon as I can. I have planned a rough draft on different categories and themes I can use for the quotes.

While doing some research on the gaming market, and trying to find games similar to my idea that have already been developed, I did struggle to find anything. When googling quote board games/quote card games only actual quotes from famous board games came up. This made it difficult for me to see if there were any similar games. Doing a deeper dig into google I did find a game called ‘Mad Gab’. You can read more about this game here.

During the tutorial this week, we play tested Mel’s game ‘Draw the Logo’. This games objective is “to correctly identify different brands through drawing their logo as necessary to advance on the board until one team reaches the finish point”. I really enjoyed playing this game as the rules were very straight-forward and Mel had all the equipment to actually play the board game. After playing this game we discussed as a group that changes that could be made to improve this game.


Next week I plan to continue researching the gaming market and similar board games and to also develop my card game.



Blog Post Two: E-Waste

In my previous research proposal blog post, I focused on electronic waste, its affects and also its consistent presence in sci-fi/cyber punk films. Throughout the past few weeks watching multiple cyberpunk films in class and also researching for my project, I have gained a decent understanding of electronic waste in films and also in real life.

Globalisation and informational technologies are widely recognised as the main drivers of human civilisation, informational technologies control households, workplaces and educational institutions. These technologies keep the world up and running, constantly connected. Electronic software/hardware has affected and changed most parts of the social, technical, economic and natural environment (2015, IJARCSMS).

The constant development and growth of electronic and technological items consequently means the constant growth of electronic waste. The increasing ‘market penetration’ in the developing countries, ‘replacement market’ in the developed countries and ‘high obsolescence rate’ make e-waste one of the fastest waste streams. This new kind of waste is posing a serious challenge in disposal and recycling to both developed and developing countries. As we replace electronic items more frequently, these items become disposable, constructed with a short lifespan –planned and built in obsolescence, and eventually end up in a recycling depot, landfill or on a cargo ship being exported to third world countries.

This electronic waste is exported by developed countries from the global north (USA, Japan, Western Europe and Australasia) to developing countries in the global south (Africa, India, Latin America, Southeast Asia and China), which is often in violation to the international exporting laws. In the 1990’s, governments in the EU, Japan and the United States set up e-waste recycling systems, but these systems soon filled to capacity due to the constant evolution and short ‘shelf-life’ of technological items. The growth of e-waste was becoming a vast issue thus meaning developed countries didn’t have the capacity to deal and safely recycle, destroy or re-use the e-waste generated.

The exporting and importing of electronic waste was then born!

Developing countries have inadequate and un-enforced laws to protect the environment and workers, this means uncontrolled burning and disposal are causing environmental problems due to the methods of processing the waste. The labour-intensive nature of electronic waste recycling with cheap and skilled labour turn in huge profits for local governments, thus meaning authorities turn a ‘blind-eye’ to this illegal practice and serve as a passive encouragement (I. Basu).

Screen Shot 2018-04-27 at 9.07.38 pm.png

A two-year investigation by the Basel Action Network studied the exportation of e-waste by many businesses in the United Stated. This organisation put 200 geo-locating tracking devices inside old computers, televisions and printers and then dropped them off nationwide at donation centres, recyclers and electronic take-back programs. Many of these companies publicly advertised themselves as ‘green’, ‘sustainable’, ‘earth friendly’ and ‘environmentally responsible’.

During this study Basel Action Network discovered about a third of the tracked electronics were exported overseas to countries like China, Pakistan, Mexico, Taiwan, Thailand, Dominican Republic, Canada, Kenya and most frequently to rural Hong Kong.


These studies and investigations of the illegal exporting of e-waste caused the introduction of new laws on whole electronic imports to protect and prevent such importation. The Chinese government has had a recent crackdown with the help of “Green Fence” operation which stops the importation of electronics entering the border. Although these laws implemented have not been effective after the finding of e-waste still arriving in Guiya of Guangdong Province.


Chinese workers are employed for $8 a day to strip the illegally imported electronics of their plastic and collect metal, copper, gold and liquid solder etc. Despite the hazardous health risks (which many workers were not fully aware of), they opted to continue to work in recycling factories as it was one of the only job in their region that paid a living wage.  A study of the environmental damage on Guiyu found the landscape to be toxic which has consequently left a permanent scar across the country. Guiyu has the highest levels of cancer-causing dioxins in the world, pregnant women are six times more likely to suffer a miscarriage and seven out of ten children have too much lead in their blood from this e-waste exposure.

It is very common for imported electronic waste to be declared as ‘second hand goods’ or ‘donations’ so it is allowed into third world countries. Many companies who do this illegal practice claim they are trying to overcome the “digital divide” and ‘trying’ to help such countries who may not have access to these advanced technologies.  Although, even if the electronic donations are functioning and usable eventually these donations will become waste after they have run their course and will become waste and linger with the rest of the dangerous electronic waste.

The amount of e-waste produced globally could rise by up to 500% over the next decade due to continuous technology advancements, and the creation of obsolete technology. E-waste management is a critical deliberation for future generations as proper electronic recycling is becoming harder to find and we are slowly but surely ruining our planet.






Basu, I. (2006), “India, The E-Wasteland” http:/ /www.postchronicle.com/ news/ technology/article _21219271. shtml)

Dipsikha Dasgupta et al. Int. Journal of Engineering Research and Applications http://www.ijera.com ISSN : 2248-9622, Vol. 5, Issue 5, ( Part -3) May 2015, pp.99-107

IJARCSMS 2015. E-Waste Management Indian and Global Prospective. International Journal of Advance Research in Computer Science and Management Studies, [Online]. Volume 3/Issue 10, 16-20. Available at: http://www.ijarcsms.com/docs/paper/volume3/issue10/V3I10-0010.pdf

Haug, A. (2016). Design of resilient consumer products. In P. Lloyd, & E. Bohemia (Eds.), Proceedings of DRS 2016 International Conference: Future–Focused Thinking (Vol. 10, pp. 3873-3888). DOI: 10.21606/drs.2016.265




A New Opportunity for Waste Prevention, Reuse, and Recycling ,United States Solid Waste and EPA 530-F-01-006 Environmental Protection Emergency Response June 2001 Agency (5306W)




Twitter Contribution

During the first 8 weeks of BCM325 we have been live tweeting science fiction/cyber culture films. By live tweeting these films it allowed further research and understanding on the film being shown. Live tweeting also allowed for class interaction and conversation.

Attempting to juggle watching the film, understanding the film, live tweeting and responding and interacting with other students was a big task, but after two weeks it was easy to manage.

My live tweets are a bit messy and not too educational, but I did try my best to live tweet the films being shown using GIFS, images and links to support my tweets.

Week One: Ghost In The Shell (1995) 

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Ghost In The Shell was the first anime I had ever seen, and being completely honest, I was lost the whole time and had absolutely no clue what was going on. This film showed themes of Utopia Vs Dystopia, which I quickly learnt was a recurring theme in all films we have watched.


Week 2: West World (1973) 

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In week two we watched the film West World, this film is a 1973 science fiction Western thriller. I had never seen this film before so I really enjoyed watching it while live tweeting.

This film explored the ideas of robots existing simply for human pleasure and use. West World is a realistic adult ‘amusement park’ with three themed ‘worlds’ – West World (American Old West), Medieval World (Medieval Europe) and Roman World (ancient Rome).

Eventually the robots malfunction and turn on the humans, going on a killing spree.

Above you can see my tweets during the live tweeting spree. During this I tweeted the Simpsons version of West World, you can have a look below:


Week 3: Johnny Mnemonic (1995)

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Moving onto week three of live tweeting, we watched the film Johnny Mnemonic, this was the most confusing and weird movie. It probably took me half the class to figure out what the hell was going on.  This was my face the whole movie.


GIF from: https://giphy.com/gifs/shocked-what-stunned-doJrCO8kCAgNy

Although, most of the time during these live tweeting sessions I struggled to understand the concept of the film shown, I did make an effort to research the film shown and read a little into it so I wasn’t sitting in class doing absolutely nothing.

Normally I would not choose to watch sci-fi/cyberpunk films but I have enjoyed ‘broadening my horizons’ and I have actually learnt a lot from watching these films, live tweeting and researching the film because I had nothing to live tweet about.

Week 4: The Matrix (1999) 

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The Matrix has always been a movie that confuses me, I did my research and still had no idea, so… I tried my best! I tweeted a few links and facts about the Matrix and interacted with other students by liking, retweeting and replying to tweets (like I do every week).

My favourite tweet of the day definitely has to be:

Screen Shot 2018-04-27 at 2.54.20 pm.png

Week 5: Black Mirror Season 2 Episode 1 – Be Right Back

During week 5 the class watched Black Mirror, unfortunately I was away for this live tweeting session but I do love Black Mirror, I think its an amazing show that can literally ruin your whole day and make you think about the topics conveyed way too deeply.


Week 6: Robot and Frank (2012) 

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Robot and Frank was definitely my favourite compared to the other weeks, I think I was more interested in this movie because it wasn’t so sci-fi/cyber punk themed and I could actually understand what was happening.

This movie actually made me feel something instead of just confusion, cute old people movies hit me right in the feels and this one definitely did!

This movie was more personal and it allows viewers to have a connection and understanding to the situations explored. This movie encompasses sentiment, love and care while showcasing future technologies and the use of a Robot as a friend not foe.

Week 7: Black Mirror Season 3 Episode 6 – Hated In the Nation 

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As I said before I love Black Mirror, each episode is so different and explores so many different issues and topics society has and will have due to technology. I was happy with my contributions this week, I tweeted multiple links and replied and liked peer’s tweets.

This episode was about online hate/bullying, I think the episode is a good concept and shows that a small post/tweet/tag online can and will ruin someones life.


Week 8: Blade Runner (1982) 

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Ok, so this week I will fully admit Anzac day got the best of me and I came to class on 4 hours sleep and probably still a little drunk so my tweets aren’t up to par. It was the best I could do while wanting to curl up into a ball and sleep.

Blade Runner has always been a movie that has confused me (surprise surprise), I did studying this film in high-school for a short time so I do have some knowledge on the plot.

#SorryChris for being a dud this week


Throughout these past 8 Weeks I have faved quite a few tweets and here are a lot of them in a cool lil’ slide because why would you not want to see some tweets I thought were funny each week?!

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Overall, I really enjoyed watching all these sci-fi/cyberpunk/technology films and have really learnt something each week! It has been an engaging way to learn about Future Cultures and I have really enjoyed it!




Week 7 – Blog post 5

This week we looked at developing our individual game ideas. The past couple of weeks we have focused on building a board game prototype in groups, you can see my past blog posts for this group game here. My group created a game called ‘Back & Forth’, I did make a prototype of this game, a tennis court styled board but I forgot to take a photo! 😦

This week’s lesson was pretty cool, we looked at developing our own individual games. Chris gave us 10 minutes to come up with 10 game ideas. Although I struggled with coming up with ideas in the first few minutes, I quickly wrote down 10 ideas in about 5 mins which were mostly stupid ideas but hey! I could see some of them actually working if they were further developed.

My 10 ideas were:

  1. Match the pieces
  2. Brandings
  3. Don’t pop the balloon (everyone has gloves with sharp spikes on them)
  4. Escape the room
  5. Drinking memory
  6. Complete the board
  7. Reach the destination
  8. Light the fire – who is the arsonist
  9. Escape life – doing nothing wins!
  10. Only way forward – strategy board game

Expanding on a few of these ideas:

Don’t pop the balloon: Basically a childhood favourite game but with a twist! Each player has gloves with sharp spikes on them or holds a pin and whoever pop the balloon loses. Writing this little blurb has made me realize this game is actually a horrible idea but really… it could also be a fun time!

Only way forward: A board game where you can only move forward, but sometimes that isn’t the best way to go.

Escape Life: Doing nothing and completing nothing wins!

With these ideas I didn’t really see any of them to be suiting enough to prototype or continue working on. I honestly thought these ideas were all a little bit shitty and that further development of these games would be difficult.

Moving on!

We were given 2 (or was it 3?) ‘Lens Cards’ to help our development of these ideas. Focusing on the Lens of Secrets I developed the game idea ‘Don’t pop the balloon’. With this Lens in mind, I thought this game could actually be further developed.


My idea for this game was to have the player with the pin be a secret, each player or team would throw the balloon in the playing space and the ‘Pin Holders’ job was to ruin the game and try to pop the balloon while the rest of the players are trying to keep the balloon in the air, ‘passing’ it to each other.


In the upcoming week I plan to think of new ideas for board games/card games that will have better mechanics and can actually be developed.